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Text File  |  1999-02-24  |  35.5 KB  |  953 lines

  1.  
  2. //
  3. //    Subway dialog scripts
  4. //
  5.  
  6. precache:
  7. // jc sounds
  8. cachesound "dialog/subway/jc/recover.wav"
  9. cachesound "dialog/subway/jc/agree.wav"
  10. cachesound "dialog/subway/jc/unused.wav"
  11. cachesound "dialog/subway/jc/catch.wav"
  12. //cachesound "dialog/subway/jc/getdwn.wav"
  13. //cachesound "dialog/subway/jc/sndmean.wav"
  14. cachesound "dialog/subway/jc/glad.wav"
  15. cachesound "dialog/subway/jc/goodfind.wav"
  16. cachesound "dialog/subway/jc/car.wav"
  17. //cachesound "dialog/subway/jc/Takecare.wav"
  18. //cachesound "dialog/subway/jc/dance.wav"
  19. //cachesound "dialog/subway/jc/lookout.wav"
  20. //cachesound "dialog/subway/jc/trapcare.wav"
  21. cachesound "dialog/subway/jc/jackpot.wav"
  22. //cachesound "dialog/subway/jc/ok.wav"
  23. //cachesound "dialog/subway/jc/wowscare.wav"
  24. //cachesound "dialog/subway/jc/power.wav"
  25. //cachesound "dialog/subway/jc/better.wav"
  26. cachesound "dialog/subway/jc/trap.wav"
  27. //cachesound "dialog/subway/jc/stillbr.wav"
  28. //cachesound "dialog/subway/jc/comein.wav"
  29. //cachesound "dialog/subway/jc/getup.wav"
  30. //cachesound "dialog/subway/jc/kikass.wav"
  31. //cachesound "dialog/subway/jc/pick.wav"
  32. cachesound "dialog/subway/jc/close.wav"
  33. cachesound "dialog/subway/jc/save.wav"
  34. //cachesound "dialog/subway/jc/tunnel.wav"
  35. //cachesound "dialog/subway/jc/subwcar.wav"
  36. //cachesound "dialog/subway/jc/hoof.wav"
  37. //cachesound "dialog/subway/jc/tag.wav"
  38. //cachesound "dialog/subway/jc/geez.wav"
  39. //cachesound "dialog/subway/jc/ahh.wav"
  40. //cachesound "dialog/subway/jc/play.wav"
  41. //cachesound "dialog/subway/jc/roadkill.wav"
  42. cachesound "dialog/subway/jc/quit.wav"
  43. cachesound "dialog/subway/jc/lucky.wav"
  44. cachesound "dialog/subway/jc/Dontmix.wav"
  45. //cachesound "dialog/subway/jc/debris.wav"
  46. cachesound "dialog/subway/jc/Badfeel.wav"
  47. //cachesound "dialog/subway/jc/therapist.wav"
  48. //cachesound "dialog/subway/jc/getblood.wav"
  49. // blade sounds
  50. cachesound "dialog/subway/blade/strange.wav"
  51. //cachesound "dialog/subway/blade/hllnz1.wav"
  52. cachesound "dialog/subway/blade/smlls1.wav"
  53. cachesound "dialog/subway/blade/swrt1.wav"
  54. cachesound "dialog/subway/blade/shtth1.wav"
  55. cachesound "dialog/subway/blade/cwtht2.wav"
  56. cachesound "dialog/subway/blade/fndpw1.wav"
  57. //cachesound "dialog/subway/blade/shvmg3.wav"
  58. //cachesound "dialog/subway/blade/cmgt1.wav"
  59. cachesound "dialog/subway/blade/fgr1.wav"
  60. //cachesound "dialog/subway/blade/dfrk1.wav"
  61. //cachesound "dialog/subway/blade/kllt2.wav"
  62. //cachesound "dialog/subway/blade/nmnst3.wav"
  63. //cachesound "dialog/subway/blade/whrmnc.wav"
  64. cachesound "dialog/subway/blade/yrtll.wav"
  65. //cachesound "dialog/subway/blade/uglysob.wav"
  66. //cachesound "dialog/subway/blade/easy.wav"
  67. //cachesound "dialog/subway/blade/nokid.wav"
  68. //cachesound "dialog/subway/blade/dlwth2.wav"
  69. //cachesound "dialog/subway/blade/ride.wav"
  70. //cachesound "dialog/subway/blade/itme.wav"
  71. //cachesound "dialog/subway/blade/thngst.wav"
  72. cachesound "dialog/subway/blade/whppd.wav"
  73. //cachesound "dialog/subway/blade/bdgrl1.wav"
  74. //cachesound "dialog/subway/blade/frkch4.wav"
  75. // manumit sounds
  76. //cachesound "dialog/subway/manumit/growl2.wav"
  77. //cachesound "dialog/subway/manumit/Death4.wav"
  78. //cachesound "monsters/manumit/Death4.wav"
  79. //cachesound "monsters/manumit/Pain9.wav"
  80. //cachesound "monsters/manumit/Pain8.wav"
  81. //cachesound "monsters/manumit/Pain5.wav"
  82. //cachesound "monsters/manumit/Pain4.wav"
  83. //cachesound "dialog/subway/manumit/Death5.wav"
  84. //cachesound "dialog/subway/manumit/Pain8.wav"
  85. //cachesound "dialog/subway/manumit/Pain5.wav"
  86. // civ sounds
  87. //cachesound "dialog/subway/civ/helpm.wav"
  88. //cachesound "dialog/subway/civ/outta.wav"
  89. //cachesound "dialog/subway/civ/savem.wav"
  90. cachesound "dialog/subway/civ/monsterf.wav"
  91. cachesound "dialog/subway/civ/monsterm.wav"
  92. //cachesound "dialog/subway/civ/helpf.wav"
  93. //cachesound "dialog/subway/civ/savef.wav"
  94. // bum sounds
  95. cachesound "dialog/subway/bum/gmmqrt.wav"
  96. cachesound "dialog/subway/bum/goaway.wav"
  97. cachesound "dialog/subway/bum/Gtmny.wav"
  98. //cachesound "dialog/subway/bum/info2.wav"
  99. //cachesound "dialog/subway/bum/pwrbx.wav"
  100. cachesound "dialog/subway/bum/swthn1.wav"
  101. cachesound "dialog/subway/bum/fire.wav"
  102. cachesound "dialog/subway/bum/gates.wav"
  103. //cachesound "dialog/subway/bum/cntflt.wav"
  104. cachesound "dialog/subway/bum/stpdrn.wav"
  105. cachesound "dialog/subway/bum/whsfr1.wav"
  106. cachesound "dialog/subway/bum/mnstrs.wav"
  107. cachesound "dialog/subway/bum/gtrts.wav"
  108. cachesound "dialog/subway/bum/mnnddr.wav"
  109. cachesound "dialog/subway/bum/mnstr!.wav"
  110. //cachesound "dialog/subway/bum/whtst2.wav"
  111. //cachesound "dialog/subway/bum/panic1.wav"
  112. //cachesound "dialog/subway/bum/scrm2.wav"
  113. //cachesound "dialog/subway/bum/lmmtth.wav"
  114. // taunt sounds
  115. //cachesound "dialog/subway/manumit/taunt/Ltsdnc1.wav"
  116. cachesound "dialog/subway/manumit/taunt/Nchncbld.wav"
  117. //cachesound "dialog/subway/manumit/taunt/Wntsrvv.wav"
  118. //cachesound "dialog/subway/manumit/taunt/Thrt2.wav"
  119. //cachesound "dialog/subway/manumit/taunt/Lspsht.wav"
  120. //cachesound "dialog/subway/manumit/taunt/Dthrlf2.wav"
  121. cachesound "dialog/subway/manumit/taunt/Crushu1.wav"
  122. //cachesound "dialog/subway/manumit/taunt/Cmrlttlm.wav"
  123. //cachesound "dialog/subway/manumit/taunt/Catchme2.wav"
  124. //cachesound "dialog/subway/manumit/taunt/Gsswh1.wav"
  125. cachesound "dialog/subway/manumit/taunt/Srprs1.wav"
  126. //cachesound "dialog/subway/manumit/taunt/Die2.wav"
  127. //cachesound "dialog/subway/manumit/taunt/Lldsvtd.wav"
  128. // thug sounds
  129. //cachesound "dialog/subway/thug/loc16.wav"
  130. //cachesound "dialog/subway/thug/girl1.wav"
  131. //cachesound "dialog/subway/thug/diedie.wav"
  132. //cachesound "dialog/subway/thug/giveup.wav"
  133. //cachesound "dialog/subway/thug/dieblade.wav"
  134. // bank sounds
  135. cachesound "environment/levelsnds/bank/tchtns.wav"
  136. cachesound "environment/levelsnds/bank/phnlnrng.wav"
  137. // phone sounds
  138. cachesound "dialog/general/phone/phone3.wav"
  139. cachesound "environment/phone/busyfon.wav"
  140. cachesound "environment/phone/fon8.wav"
  141. //cachesound "dialog/general/phone/phone1.wav"
  142. end
  143.  
  144.  
  145. ////////////////////////////////////
  146. //    BEGIN LEVEL DIALOG
  147. ////////////////////////////////////
  148. //    Starting Dialog
  149. ////////////////////////////////////
  150. jc_recover:
  151. // JC says "Good job boss! Looks like you recovered most of the money!"
  152. dialog "i_jc" "Good job boss! Looks like you recovered most of the money!" "dialog/subway/jc/recover.wav"
  153. end
  154.  
  155. blade_strage_jc_agree:
  156. // Blade says "Hmmm, Most people would consider this to be a bit strange don't you think JC?"
  157. // JC Says "I would definitly have to agree with that boss..."
  158. dialog "i_blade" "Hmmm, Most people would consider this to be a bit strange don't you think JC?" "dialog/subway/blade/strange.wav"
  159. waitForSound "dialog/subway/blade/strange.wav" .03
  160. dialog "i_jc" "I would definitly have to agree with that boss..." "dialog/subway/jc/agree.wav"
  161. end
  162.  
  163. jc_unused_subway:
  164. //JC says "You're in the unused part of the central subway system.  It doesn't look like it's been used for years.  Be careful."
  165. dialog "i_jc" "You're in the unused part of the central subway system.  It doesn't look like it's been used for years.  Be careful." "dialog/subway/jc/unused.wav"
  166. //waitForSound "dialog/subway/jc/unused.wav" .03
  167. end
  168.  
  169. jc_gotta_catch_mancini:
  170.  // JC says "Blade, you've gotta catch mancini, get down there!" - 
  171.  dialog "i_jc" "Blade, you've gotta catch mancini, get down there!" "dialog/subway/jc/catch.wav"
  172. // waitForSound "dialog/subway/jc/catch.wav" .1
  173. end
  174.  
  175. jc_gotta_get_mancini2:
  176.  // JC says "Blade, you've gotta catch mancini, get down there!" - 
  177.  dialog "i_jc" "Blade, you've gotta catch mancini, get down there!" "dialog/subway/jc/getdwn.wav"
  178. // waitForSound "dialog/subway/jc/getdwn.wav" .1
  179. end
  180.  
  181.  
  182.  
  183. ////////////////////////////////////
  184. ////////Blade Dialog///////
  185. ////////////////////////////////////
  186. blade_hears_manumit:
  187. local.manumit string parm.manumit
  188. //Manumit screams, Blade sez "What the hell is that noise?", JC says "I dunno, but it sure sounds mean!"
  189. local.manumit playsound "dialog/subway/manumit/growl2.wav"
  190. waitForSound "dialog/subway/manumit/growl2.wav" 0.3
  191. dialog "i_blade" "What the hell is that noise?" "dialog/subway/blade/hllnz1.wav" 1 5
  192. waitForSound "dialog/subway/blade/hllnz1.wav" .03
  193. dialog "i_jc" "I dunno, but it sure sounds mean!" "dialog/subway/jc/sndmean.wav" 1 5
  194. //waitForSound "dialog/subway/jc/sndmean.wav" .03
  195. end
  196.  
  197. blade_smells_subway:
  198. //Blade says "Man, it smells in here!", JC says "Glad I'm not there!", Blade says  "You should be you sewer rat!"
  199. dialog "i_blade" "Man, it smells in here!" "dialog/subway/blade/smlls1.wav" 1 5
  200. waitForSound "dialog/subway/blade/smlls1.wav" .03
  201. dialog "i_jc" "Glad I'm not there!" "dialog/subway/jc/glad.wav" 1 5
  202. waitForSound "dialog/subway/jc/glad.wav" .03
  203. dialog "i_blade" "You should be you sewer rat!" "dialog/subway/blade/swrt1.wav" 1 5
  204. //waitForSound "dialog/subway/blade/swrt1.wav" .03
  205. end
  206.  
  207. blade_holy_shit:
  208. //Blade says "Holy Shit JC! What the hell is that thing!" when seeing Manumit, JC says "Good question.  Why don't you go find out?"
  209. dialog "i_blade" "Holy Shit JC! What the hell is that thing!" "dialog/subway/blade/shtth1.wav" 1 5
  210. waitForSound "dialog/subway/blade/shtth1.wav" .03
  211. dialog "i_jc" "Good question.  Why don't you go find out?" "dialog/subway/jc/goodfind.wav" 1 5
  212. //waitForSound "dialog/subway/jc/goodfind.wav" .03
  213. end
  214.  
  215. //blade_holy_cow:
  216. //Blade says "Holy Cow JC! What the hell is that thing!", JC says "Good question.  Why don't you go find out?"
  217. //dialog "i_blade" "Holy Cow JC! What the hell is that thing!" "dialog/subway/blade/cwtht2.wav" 1 5
  218. //waitForSound "dialog/subway/blade/cwtht2.wav" .03
  219. //dialog "i_jc" "Good question.  Why don't you go find out" "dialog/subway/jc/goodfind.wav" 1 5
  220. //waitForSound "dialog/subway/jc/goodfind.wav" .03
  221. //end
  222.  
  223. blade_found_power:
  224. //The lights turn on suddenly and Blade says "Looks like Mancini found the power."
  225. dialog "i_blade" "Looks like Mancini found the power." "dialog/subway/blade/fndpw1.wav" 1 5
  226. //waitForSound "dialog/subway/blade/fndpw1.wav" .03
  227. end
  228.  
  229. blade_shove_magnum:
  230. //Blade says "I'm gonna shove my Magnum down your throat!"
  231. dialog "i_blade" "I'm gonna shove my Magnum down your throat!" "dialog/subway/blade/shvmg3.wav" 1 5
  232. //waitForSound "dialog/subway/blade/shvmg3.wav" .03
  233. end
  234.  
  235. blade_come_get_some:
  236. //Blade says "Come get some!"
  237. dialog "i_blade" "Come get some!" "dialog/subway/blade/cmgt1.wav" 1 5
  238. //waitForSound "dialog/subway/blade/cmgt1.wav" .03
  239. end
  240.  
  241. blade_where_heading:
  242. //Blade says "JC, try and figure out where we're heading?", JC says "Blade, this car is heading back into the active tunnels."
  243. dialog "i_blade" "JC, try and figure out where we're heading!" "dialog/subway/blade/fgr1.wav" 1 5
  244. waitForSound "dialog/subway/blade/fgr1.wav" .07
  245. dialog "i_jc" "Blade, this car is heading back into the active tunnels." "dialog/subway/jc/car.wav" 1 5
  246. //waitForSound "dialog/subway/jc/car.wav" .03
  247. end
  248.  
  249. blade_die_freak:
  250. //Blade says "Die, you freak!"
  251. dialog "i_blade" "Die, you freak!" "dialog/subway/blade/dfrk1.wav" 1 5
  252. //waitForSound "dialog/subway/blade/dfrk1.wav" .03
  253. end
  254.  
  255. blade_kill_it:
  256. //Blade says "That should kill it!"
  257. dialog "i_blade" "That should kill it!" "dialog/subway/blade/kllt2.wav" 1 5
  258. //waitForSound "dialog/subway/blade/kllt2.wav" .03
  259. end
  260.  
  261. blade_no_monsters_allowed:
  262. //Blade says "Beat it! No monsters allowed!"
  263. dialog "i_blade" "Beat it! No monsters allowed!" "dialog/subway/blade/nmnst3.wav" 1 5
  264. //waitForSound "dialog/subway/blade/nmnst3.wav" .03
  265. end
  266.  
  267. blade_where_mancini:
  268. //Blade says "Hey, where'd Mancini go?" JC says "You've got me, boss.  But I think you'd better take care of that thing first before it takes care of you." Blade "You're telling me!"
  269. dialog "i_blade" "Hey, where'd Mancini go?" "dialog/subway/blade/whrmnc.wav" 1 5
  270. waitForSound "dialog/subway/blade/whrmnc.wav" .03
  271. dialog "i_jc" "You've got me, boss.  But I think you'd better take care of that thing first before it takes care of you." "dialog/subway/jc/Takecare.wav" 1 5
  272. waitForSound "dialog/subway/jc/Takecare.wav" .03
  273. dialog "i_blade" "You're telling me!" "dialog/subway/blade/yrtll.wav" 1 5
  274. //waitForSound "dialog/subway/blade/yrtll.wav" .03
  275. end
  276.  
  277. //
  278.  
  279. blade_son_of_a_bitch:
  280.  // Blade says "Damn, You'a ugly son-of-a-bitch! " - JC says "Kill the damn thing Blade, don't dance with it!" - Blade says "Heh! Easier said than done!" - 
  281.  dialog "i_blade" "Damn, You'a ugly son-of-a-bitch! " "dialog/subway/blade/uglysob.wav"
  282.  waitForSound "dialog/subway/blade/uglysob.wav" .1
  283.  dialog "i_jc" "Kill the damn thing Blade, don't dance with it!" "dialog/subway/jc/dance.wav"
  284.  waitForSound "dialog/subway/jc/dance.wav" .1
  285.  dialog "i_blade" "Heh! Easier said than done!" "dialog/subway/blade/easy.wav"
  286. // waitForSound "dialog/subway/blade/easy.wav" .1
  287. end
  288.  
  289. blade_no_kidding:
  290.  // Blade says "No kidding JC!" - 
  291.  dialog "i_blade" "No kidding JC!" "dialog/subway/blade/nokid.wav"
  292. // waitForSound "dialog/subway/blade/nokid.wav" .1
  293. end
  294.  
  295. jc_look_out2:
  296.   game.skill ifgreater 0 end
  297.  // - JC says "Look out!" Blade says "Don't worry, JC.  It has no idea who it's dealing with..."   It's throwing debris!" - 
  298.  dialog "i_jc" "Look out!" "dialog/subway/jc/lookout.wav"
  299.  waitForSound "dialog/subway/jc/lookout.wav" .3
  300.  dialog "i_blade" "Don't worry, JC.  It has no idea who it's dealing with..." "dialog/subway/blade/dlwth2.wav"
  301. //waitForSound "dialog/subway/blade/dlwth2.wav" .1
  302. end
  303.  
  304. blade_in_for_a_ride:
  305.  // Blade says "Uh oh, looks like I'm in for a ride!" 
  306.  dialog "i_blade" "Uh oh, looks like I'm in for a ride!" "dialog/subway/blade/ride.wav"
  307. //waitForSound "dialog/subway/blade/ride.wav" .1
  308. end
  309.  
  310. jc_trapped_in_there:
  311. // - JC says "Your trapped in there with it Blade- be careful!" - Blade says "I'm not trapped in here with IT J.C- it's trapped in here with ME! " -
  312.  dialog "i_jc" "Your trapped in there with it Blade- be careful!" "dialog/subway/jc/trapcare.wav"
  313.  waitForSound "dialog/subway/jc/trapcare.wav" .1
  314.  dialog "i_blade" "I'm not trapped in here with IT J.C- it's trapped in here with ME! " "dialog/subway/blade/itme.wav"
  315. // waitForSound "dialog/subway/blade/itme.wav" .1
  316. end
  317.  
  318. ////////////////////////////////////
  319. ////////JC Dialog///////
  320. ////////////////////////////////////
  321. jc_find_money:
  322. //JC says "You found the jackpot, boss!  Ch-ching!" when Blade finds Bank money
  323. dialog "i_jc" "You found the jackpot, boss!  Ch-ching!" "dialog/subway/jc/jackpot.wav" 1 5
  324. //waitForSound "dialog/subway/jc/jackpot.wav" .03
  325. end
  326.  
  327. jc_look_out:
  328. //JC says "Look out!" when Manumit ambushes
  329. dialog "i_jc" "Look out!" "dialog/subway/jc/lookout.wav" 1 5
  330. //waitForSound "dialog/subway/jc/lookout.wav" .03
  331. end
  332.  
  333. jc_are_you_ok:
  334. //JC says "Are you OK Blade?"
  335. dialog "i_jc" "Are you OK Blade?" "dialog/subway/jc/ok.wav" 1 5
  336. //waitForSound "dialog/subway/jc/ok.wav" .03
  337. end
  338.  
  339. jc_wow_scary:
  340. //JC says "Wow, scary place!"
  341. dialog "i_jc" "Wow, scary place!" "dialog/subway/jc/wowscare.wav" 1 5
  342. //waitForSound "dialog/subway/jc/wowscare.wav" .03
  343. end
  344.  
  345. jc_find_power:
  346.   game.skill ifgreater 0 end
  347.   //JC says "Find that power junction box and see if you can light this hellhole up."
  348.   dialog "i_jc" "Find that power junction box and see if you can light this hellhole up." "dialog/subway/jc/power.wav" 1 5
  349.   waitForSound "dialog/subway/jc/power.wav" .03
  350. end
  351.  
  352. jc_better:
  353. //JC says "Ah, that's better!" after the lights turn on
  354. dialog "i_jc" "Ah, that's better!" "dialog/subway/jc/better.wav" 1 5
  355. //waitForSound "dialog/subway/jc/better.wav" .03
  356. end
  357.  
  358. jc_trap:
  359. //JC says "Blade, IT'S A TRAP!" as Blade gets ambushed
  360. dialog "i_jc" "Blade, IT'S A TRAP!" "dialog/subway/jc/trap.wav" 1 5
  361. //waitForSound "dialog/subway/jc/trap.wav" .03
  362. end
  363.  
  364. jc_still_breathing:
  365. //JC says "Are you still breathing buddy?" as Blade gets hurt
  366. dialog "i_jc" "Are you still breathing buddy?" "dialog/subway/jc/stillbr.wav" 1 5
  367. //waitForSound "dialog/subway/jc/stillbr.wav" .03
  368. end
  369.  
  370. jc_come_in_blade:
  371. //JC says "Come in Blade, come in!" as Blade dies
  372. dialog "i_jc" "Come in Blade, come in!" "dialog/subway/jc/comein.wav" 1 5
  373. //waitForSound "dialog/subway/jc/comein.wav" .03
  374. end
  375.  
  376. jc_get_up:
  377. //JC says "Get up Blade! Get Up!" after Blade gets hit by Manumit
  378. dialog "i_jc" "Get up Blade! Get Up!" "dialog/subway/jc/getup.wav" 1 5
  379. //waitForSound "dialog/subway/jc/getup.wav" .03
  380. end
  381.  
  382. jc_kick_ass:
  383. //JC says "Kick it's ASS Blade!" after Blade gets hit by Manumit
  384. dialog "i_jc" "Kick it's ASS Blade!" "dialog/subway/jc/kikass.wav" 1 5
  385. //waitForSound "dialog/subway/jc/kikass.wav" .03
  386. end
  387.  
  388. jc_get_him:
  389. //JC says "Blade, pick yourself up and get him!" after Blade gets hit by Manumit
  390. dialog "i_jc" "Kick it's ASS Blade!" "dialog/subway/jc/pick.wav" 1 5
  391. //waitForSound "dialog/subway/jc/pick.wav" .03
  392. end
  393.  
  394. jc_close_quarters:
  395. //JC says "Close quarters fighting with this maniac is not a good thing!" after Blade gets hit by Manumit
  396. dialog "i_jc" "Close quarters fighting with this maniac is not a good thing!" "dialog/subway/jc/close.wav" 1 5
  397. //waitForSound "dialog/subway/jc/close.wav" .03
  398. end
  399.  
  400. jc_save_civilians:
  401.   game.skill ifgreater 0 end
  402.   //JC says "Blade, save those civilians" as Manumit kills civilians
  403.   dialog "i_jc" "Blade, save those civilians" "dialog/subway/jc/save.wav" 1 5
  404.   waitForSound "dialog/subway/jc/save.wav" .03
  405. end
  406.  
  407. jc_moving_down_tunnel:
  408. //JC says "It's moving down the tunnel now."
  409. dialog "i_jc" "It's moving down the tunnel now." "dialog/subway/jc/tunnel.wav" 1 5
  410. //waitForSound "dialog/subway/jc/tunnel.wav" .03
  411. end
  412.  
  413. jc_in_subway:
  414. //JC says "It's in the subway car!"
  415. dialog "i_jc" "It's in the subway car!" "dialog/subway/jc/subwcar.wav" 1 5
  416. //waitForSound "dialog/subway/jc/subwcar.wav" .03
  417. end
  418.  
  419. jc_hoofing_it:
  420. //JC says "Looks like you're hoofing it, boss." if you miss the subway
  421. dialog "i_jc" "Looks like you're hoofing it, boss." "dialog/subway/jc/hoof.wav" 1 5
  422. //waitForSound "dialog/subway/jc/hoof.wav" .03
  423. end
  424.  
  425.  
  426. jc_warns_blade:
  427. //JC says "Don't let him tag you Blade!", Blade says sarcastic "No kidding JC!", JC says "Geez, you try and help some people..."
  428. dialog "i_jc" "Don't let him tag you Blade!" "dialog/subway/jc/tag.wav" 1 5
  429. waitForSound "dialog/subway/jc/tag.wav" .03
  430. dialog "i_blade" "No kidding JC!" "dialog/subway/blade/nokid.wav" 1 5
  431. waitForSound "dialog/subway/blade/nokid.wav" .03
  432. dialog "i_jc" "Don't let him tag you Blade!" "dialog/subway/jc/geez.wav" 1 5
  433. //waitForSound "dialog/subway/jc/geez.wav" .03
  434. end
  435.  
  436. jc_ahh:
  437. //JC says "Ahhh!"
  438. dialog "i_jc" "Ahhh!" "dialog/subway/jc/ahh.wav" 1 5
  439. //waitForSound "dialog/subway/jc/ahh.wav" .03
  440. end
  441.  
  442. jc_he_wants_play:
  443. //JC says "Looks like he wants to play!"
  444. dialog "i_jc" "Looks like he wants to play!" "dialog/subway/jc/play.wav" 1 5
  445. //waitForSound "dialog/subway/jc/play.wav" .03
  446. end
  447.  
  448. jc_roadkill:
  449. //JC says "Yeah boss, roadkill cafΘ!" after you kill manumit with subway car
  450. dialog "i_jc" "Yeah boss, roadkill cafΘ!" "dialog/subway/jc/roadkill.wav" 1 5
  451. //waitForSound "dialog/subway/jc/roadkill.wav" .03
  452. end
  453.  
  454.  
  455. jc_fooling_phones:
  456. //JC says "Blade, quit playing with the phones."
  457. dialog "i_jc" "Blade, quit playing with the phones." "dialog/subway/jc/quit.wav" 1 5
  458. //waitForSound "dialog/subway/jc/quit.wav" .03
  459. end
  460.  
  461. jc_lucky_day:
  462. //JC says "Hey, it must be your lucky day!" when phone spits out quarters?
  463. dialog "i_jc" "Hey, it must be your lucky day!" "dialog/subway/jc/lucky.wav" 1 5
  464. //waitForSound "dialog/subway/jc/lucky.wav" .03
  465. end
  466.  
  467. jc_monsters_dont_mix:
  468. //JC says "We've got to stop that thing before it finds an active part of the subway.  Monsters and civilians don't mix well, Blade." when phone spits out quarters?
  469. dialog "i_jc" "We've got to stop that thing before it finds an active part of the subway.  Monsters and civilians don't mix well, Blade." "dialog/subway/jc/Dontmix.wav" 1 5
  470. waitForSound "dialog/subway/jc/Dontmix.wav" .03
  471. dialog "i_blade" "You're telling me." "dialog/subway/blade/yrtll.wav" 1 5
  472. //waitForSound "dialog/subway/blade/yrtll.wav" .03
  473. end
  474.  
  475. jc_watch_out_blade:
  476.   game.skill ifgreater 0 end
  477.   //JC says "WATCH OUT BLADE!  It's throwing debris!" Blade says "Whoa, that thing is strong!"
  478.   dialog "i_jc" "WATCH OUT BLADE!  It's throwing debris!" "dialog/subway/jc/debris.wav" 1 5
  479.   waitForSound "dialog/subway/jc/debris.wav" .03
  480.   dialog "i_blade" "Whoa, that thing is strong!" "dialog/subway/blade/thngst.wav" 1 5
  481.   waitForSound "dialog/subway/blade/thngst.wav" .03
  482. end
  483.  
  484. jc_bad_feeling:
  485. //JC says "I've got a bad feeling about this, Blade.  That thing's ambushed you twice nowà stay alert out there." Blade says "I whipped it both times, I can do it again."
  486. dialog "i_jc" "I've got a bad feeling about this, Blade.  That thing's ambushed you twice nowà stay alert out there." "dialog/subway/jc/Badfeel.wav" 1 5
  487. waitForSound "dialog/subway/jc/Badfeel.wav" .03
  488. dialog "i_blade" "I whipped it both times, I can do it again.  " "dialog/subway/blade/whppd.wav" 1 5
  489. //waitForSound "dialog/subway/blade/whppd.wav" .03
  490. end
  491.  
  492.  
  493. ////////////////////////////////////
  494. ///////Civilian Dialog ///////
  495. ////////////////////////////////////
  496. civilianm_help:
  497. local.civmale string parm.civmale 
  498. //Civilian male says "HELP!"
  499. local.civmale playsound "dialog/subway/civ/helpm.wav"
  500. //waitForSound "dialog/subway/civ/helpm.wav" .03
  501. end
  502.  
  503. civilianm_outta_here:
  504. local.civmale string parm.civmale 
  505. //Civilian male says "I'm outta here!!"
  506. local.civmale playsound "dialog/subway/civ/outta.wav"
  507. //waitForSound "dialog/subway/civ/outta.wav" .03
  508. end
  509.  
  510. civilianm_god_save:
  511. local.civmale string parm.civmale 
  512. //Civilian male says "OH GOD SAVE US!"
  513. local.civmale playsound "dialog/subway/civ/savem.wav"
  514. //waitForSound "dialog/subway/civ/savem.wav" .03
  515. end
  516.  
  517. civilianf_monster:
  518. local.civfemale string parm.civfemale 
  519. //Civilian female says "AHHHH, a monster!"
  520. local.civfemale playsound "dialog/subway/civ/monsterf.wav"
  521. //waitForSound "dialog/subway/civ/monsterf.wav" .03
  522. end
  523.  
  524. //
  525.  
  526. civilianm_monster:
  527. local.civmale string parm.civmale 
  528. //Civilian male says "AHHHH, a monster!"
  529. local.civmale playsound "dialog/subway/civ/monsterm.wav"
  530. //waitForSound "dialog/subway/civ/monsterm.wav" .03
  531. end
  532.  
  533. civilianf_help:
  534. local.civfemale string parm.civfemale 
  535. //Civilian female says "HELP!"
  536. local.civfemale playsound "dialog/subway/civ/helpf.wav"
  537. //waitForSound "dialog/subway/civ/helpf.wav" .03
  538. end
  539.  
  540. civilianf_god_save:
  541. local.civfemale string parm.civfemale 
  542. //Civilian female says "OH GOD SAVE US!"
  543. local.civfemale playsound "dialog/subway/civ/savef.wav"
  544. //waitForSound "dialog/subway/civ/savef.wav" .03
  545. end
  546.  
  547. ////////////////////////////////////
  548. ///////Bum Dialog ///////
  549. ////////////////////////////////////
  550. bum_gimme_quarter:
  551. //Bum says "Gimme a quarter!"
  552. dialog "i_bum" "Gimme a quarter!" "dialog/subway/bum/gmmqrt.wav"
  553. waitForSound "dialog/subway/bum/gmmqrt.wav" .03
  554. end
  555.  
  556. bum_go_away:
  557. //Bum says "Go away!"
  558. dialog "i_bum" "Go away!" "dialog/subway/bum/goaway.wav"
  559. //waitForSound "dialog/subway/bum/goaway.wav" .03
  560. end
  561.  
  562. bum_got_money:
  563. //Bum says "Hey, got any money?"
  564. dialog "i_bum" "Hey, got any money?" "dialog/subway/bum/Gtmny.wav"
  565. //waitForSound "dialog/subway/bum/Gtmny.wav" .03
  566. end
  567.  
  568. bum_got_info:
  569. //Bum says "Hey, I got some info for ya! Got any money?"
  570. dialog "i_bum" "Hey, I got some info for ya! Got any money?" "dialog/subway/bum/info2.wav"
  571. waitForSound "dialog/subway/bum/info2.wav" .03
  572. end
  573.  
  574. bum_find_powerbox:
  575. //Bum says "Find the power box and that may help light things up."
  576. dialog "i_bum" "Find the power box and that may help light things up." "dialog/subway/bum/pwrbx.wav"
  577. waitForSound "dialog/subway/bum/pwrbx.wav" .03
  578. end
  579.  
  580. bum_i_saw_thing:
  581. //Bum says "Hey!  I saw dat thing go down there!"
  582. dialog "i_bum" "Hey!  I saw dat thing go down there!" "dialog/subway/bum/swthn1.wav"
  583. waitForSound "dialog/subway/bum/swthn1.wav" .03
  584. end
  585.  
  586. bum_get_away_fire:
  587. local.bum string parm.bum 
  588. //Bum says "Get away from my fire!"
  589. local.bum playsound "dialog/subway/bum/fire.wav"
  590. waitForSound "dialog/subway/bum/fire.wav" .03
  591. end
  592.  
  593. bum_bill_gates:
  594. local.bum string parm.bum 
  595. //Bum says "Yeah, I was someone important back in the '90's. My name's Gates."
  596. local.bum playsound "dialog/subway/bum/gates.wav"
  597. waitForSound "dialog/subway/bum/gates.wav" .03
  598. end
  599.  
  600. bum_too_cold:
  601. local.bum string parm.bum 
  602. //Bum says "Too cold, yep, too cold down here. Need sunlight. Can't feel my toes."
  603. local.bum playsound "dialog/subway/bum/cntflt.wav"
  604. waitForSound "dialog/subway/bum/cntflt.wav" .03
  605. end
  606.  
  607. bum_stop_drinking:
  608. local.bum string parm.bum 
  609. //Bum says "I don't know I swear I'll stop drinkin!"
  610. local.bum playsound "dialog/subway/bum/stpdrn.wav"
  611. waitForSound "dialog/subway/bum/stpdrn.wav" .03
  612. end
  613.  
  614.  
  615. bum_sees_blade:
  616. local.bum string parm.bum 
  617. //Bum says "Who's the freak in the costume?"
  618. local.bum playsound "dialog/subway/bum/whsfr1.wav"
  619. waitForSound "dialog/subway/bum/whsfr1.wav" .03
  620. end
  621.  
  622. bum_monsters_everywhere:
  623. local.bum string parm.bum 
  624. //Bum says "MONSTERS EVERYWHERE!  ARGH!!"
  625. local.bum playsound "dialog/subway/bum/mnstrs.wav"
  626. waitForSound "dialog/subway/bum/mnstrs.wav" .03
  627. end
  628.  
  629. bum_i_got_rights:
  630. local.bum string parm.bum 
  631. //Bum says "Leave me alone, I got rights!"
  632. local.bum playsound "dialog/subway/bum/gtrts.wav"
  633. waitForSound "dialog/subway/bum/gtrts.wav" .03
  634. end
  635.  
  636. bum_need_drink:
  637. local.bum string parm.bum 
  638. //Bum says "Man, I need a drink!"
  639. local.bum playsound "dialog/subway/bum/mnnddr.wav"
  640. waitForSound "dialog/subway/bum/mnnddr.wav" .03
  641. end
  642.  
  643. bum_monster:
  644. local.bum string parm.bum 
  645. //Bum says "MONSTER!" when he runs away from Manumit
  646. local.bum playsound "dialog/subway/bum/mnstr!.wav"
  647. waitForSound "dialog/subway/bum/mnstr!.wav" .03
  648. end
  649.  
  650. bum_what_was_that:
  651. local.bum string parm.bum 
  652. //Bum says "WHAT WAS THAT!!" when he runs away from Manumit
  653. local.bum playsound "dialog/subway/bum/whtst2.wav"
  654. waitForSound "dialog/subway/bum/whtst2.wav" .03
  655. end
  656.  
  657. bum_go_around_corner:
  658. local.bum string parm.bum 
  659. //Bum says "Hoohoo! Don't go around that corner!"
  660. local.bum playsound "dialog/subway/bum/panic1.wav"
  661. waitForSound "dialog/subway/bum/panic1.wav" .03
  662. end
  663.  
  664. bum_scream:
  665. local.bum string parm.bum 
  666. //Bum says "ARRRG!"
  667. local.bum playsound "dialog/subway/bum/scrm2.wav"
  668. waitForSound "dialog/subway/bum/scrm2.wav" .03
  669. end
  670.  
  671. bum_the_monster:
  672. local.bum string parm.bum 
  673. //Bum says "Lemme outta here! The MONSTER!"
  674. local.bum playsound "dialog/subway/bum/lmmtth.wav"
  675. waitForSound "dialog/subway/bum/lmmtth.wav" .03
  676. end
  677.  
  678. ////////////////////////////////////
  679. ////Manumit Dialog ////
  680. ////////////////////////////////////
  681. manumit_shell_get_you:
  682. local.manumit string parm.manumit
  683. //Manumit says "She'll get you...!"
  684. local.manumit playsound "dialog/subway/manumit/Death4.wav"
  685. waitForSound "dialog/subway/manumit/Death4.wav" .03
  686. end
  687.  
  688. manumit_she_will:
  689.  local.manumit string parm.manumit
  690.  // Manumit says "She'll get you...!" - 
  691.  dialog "i_manumit" "She'll get you...!" "monsters/manumit/Death4.wav"
  692.  waitForSound "monsters/manumit/Death4.wav" .1
  693. end
  694.  
  695. manumit_hurt_god:
  696.  local.manumit string parm.manumit
  697.  // Manumit says "You can't hurt a GOD!" - 
  698.  dialog "i_manumit" "You can't hurt a GOD!" "monsters/manumit/Pain9.wav"
  699.  waitForSound "monsters/manumit/Pain9.wav" .1
  700. end
  701.  
  702. manumit_hurt:
  703.  local.manumit string parm.manumit
  704.  // Manumit says "You think that hurt?" - 
  705.  dialog "i_manumit" "You think that hurt?" "monsters/manumit/Pain8.wav"
  706.  waitForSound "monsters/manumit/Pain8.wav" .1
  707. end
  708.  
  709. manumit_best:
  710.  local.manumit string parm.manumit
  711.  // Manumit says "Ugh, is that your best?" - 
  712.  dialog "i_manumit" "Ugh, is that your best?" "monsters/manumit/Pain5.wav"
  713.  waitForSound "monsters/manumit/Pain5.wav" .1
  714. end
  715.  
  716. manumit_best2:
  717.  local.manumit string parm.manumit
  718.  // Manumit says "Is that the best you've got?" - 
  719.  dialog "i_manumit" "Is that the best you've got?" "monsters/manumit/Pain4.wav"
  720.  waitForSound "monsters/manumit/Pain4.wav" .1
  721. end
  722.  
  723.  
  724. //
  725.  
  726. manumit_find_a_way:
  727. local.manumit string parm.manumit
  728. //Manumit says "I'll find a way... to GET you!"
  729. local.manumit playsound "dialog/subway/manumit/Death5.wav"
  730. waitForSound "dialog/subway/manumit/Death5.wav" .03
  731. end
  732.  
  733. //Manumit Pain Taunt sounds
  734. manumit_cant_hurt_god:
  735. local.manumit string parm.manumit
  736. //Manumit says "You can't hurt a GOD!"
  737. local.manumit playsound "monsters/manumit/Pain9.wav"
  738. waitForSound "monsters/manumit/Pain9.wav" .03
  739. end
  740.  
  741. manumit_you_think_hurt:
  742. local.manumit string parm.manumit
  743. //Manumit says "You think that hurt?"
  744. local.manumit playsound "dialog/subway/manumit/Pain8.wav"
  745. waitForSound "dialog/subway/manumit/Pain8.wav" .03
  746. end
  747.  
  748. manumit_that_your_best:
  749. local.manumit string parm.manumit
  750. //Manumit says "Ugh, is that your best?"
  751. local.manumit playsound "dialog/subway/manumit/Pain5.wav"
  752. waitForSound "dialog/subway/manumit/Pain5.wav" .03
  753. end
  754.  
  755.  
  756. //Manumit Taunts
  757. manumit_lets_dance:
  758. local.manumit string parm.manumit
  759. //Manumit says "Let's dance!"
  760. local.manumit playsound "dialog/subway/manumit/taunt/Ltsdnc1.wav"
  761. waitForSound "dialog/subway/manumit/taunt/Ltsdnc1.wav" .03
  762. end
  763.  
  764. manumit_no_chance_blade:
  765. local.manumit string parm.manumit
  766. //Manumit says "You've got no chance, Blade!"
  767. local.manumit playsound "dialog/subway/manumit/taunt/Nchncbld.wav"
  768. waitForSound "dialog/subway/manumit/taunt/Nchncbld.wav" .03
  769. end
  770.  
  771. manumit_you_not_survive:
  772. local.manumit string parm.manumit
  773. //Manumit says "You will not survive!"
  774. local.manumit playsound "dialog/subway/manumit/taunt/Wntsrvv.wav"
  775. waitForSound "dialog/subway/manumit/taunt/Wntsrvv.wav" .03
  776. end
  777.  
  778. manumit_eat_heart:
  779. local.manumit string parm.manumit
  780. //Manumit says "I'll eat your heart!"
  781. local.manumit playsound "dialog/subway/manumit/taunt/Thrt2.wav"
  782. waitForSound "dialog/subway/manumit/taunt/Thrt2.wav" .03
  783. end
  784.  
  785. manumit_lose_pea_shooter:
  786. local.manumit string parm.manumit
  787. //Manumit says "Lose that pea shooter and fight like a man!"
  788. local.manumit playsound "dialog/subway/manumit/taunt/Lspsht.wav"
  789. waitForSound "dialog/subway/manumit/taunt/Lspsht.wav" .03
  790. end
  791.  
  792. manumit_death_a_relief:
  793. local.manumit string parm.manumit
  794. //Manumit says "Death will be a relief for you!"
  795. local.manumit playsound "dialog/subway/manumit/taunt/Dthrlf2.wav"
  796. waitForSound "dialog/subway/manumit/taunt/Dthrlf2.wav" .03
  797. end
  798.  
  799. manumit_crush_you:
  800. local.manumit string parm.manumit
  801. //Manumit says "I'll crush you!"
  802. local.manumit playsound "dialog/subway/manumit/taunt/Crushu1.wav"
  803. waitForSound "dialog/subway/manumit/taunt/Crushu1.wav" .03
  804. end
  805.  
  806. manumit_little_man:
  807. local.manumit string parm.manumit
  808. //Manumit says "Come here, little man!"
  809. local.manumit playsound "dialog/subway/manumit/taunt/Cmrlttlm.wav"
  810. waitForSound "dialog/subway/manumit/taunt/Cmrlttlm.wav" .03
  811. end
  812.  
  813. manumit_catch_me:
  814. local.manumit string parm.manumit
  815. //Manumit says "Come catch me!"
  816. local.manumit playsound "dialog/subway/manumit/taunt/Catchme2.wav"
  817. waitForSound "dialog/subway/manumit/taunt/Catchme2.wav" .03
  818. end
  819.  
  820. //Manumit surprises Blade
  821. manumit_guess_who:
  822. local.manumit string parm.manumit
  823. //Manumit says "Guess who!"
  824. local.manumit playsound "dialog/subway/manumit/taunt/Gsswh1.wav"
  825. waitForSound "dialog/subway/manumit/taunt/Gsswh1.wav" .03
  826. end
  827.  
  828. manumit_surprise:
  829. local.manumit string parm.manumit
  830. //Manumit says "SURPRISE!"
  831. local.manumit playsound "dialog/subway/manumit/taunt/Srprs1.wav"
  832. waitForSound "dialog/subway/manumit/taunt/Srprs1.wav" .03
  833. end
  834.  
  835. manumit_die:
  836. local.manumit string parm.manumit
  837. //Manumit says "DIE!!"
  838. local.manumit playsound "dialog/subway/manumit/taunt/Die2.wav"
  839. waitForSound "dialog/subway/manumit/taunt/Die2.wav" .03
  840. end
  841.  
  842. //Manumit kills civilians
  843. manumit_all_deserve_todie:
  844. local.manumit string parm.manumit
  845. //Manumit says "They ALL deserve to die!" when he hits civilians
  846. local.manumit playsound "dialog/subway/manumit/taunt/Lldsvtd.wav"
  847. waitForSound "dialog/subway/manumit/taunt/Lldsvtd.wav" .03
  848. end
  849.  
  850. ////////////////////////////////////
  851. /////////Thug Dialog////////
  852. ////////////////////////////////////
  853. thug_blade_womens_room:
  854. local.thug1 string parm.thug1 
  855. local.thug2 string parm.thug2 
  856. //Thug1 says "He's in the womens bathroom!" Thug2 says "I should've known, he's a girl!"
  857. local.thug1 playsound "dialog/subway/thug/loc16.wav"
  858. waitForSound "dialog/subway/thug/loc16.wav" .03
  859. local.thug2 playsound "dialog/subway/thug/girl1.wav"
  860. waitForSound "dialog/subway/thug/girl1.wav" .03
  861. end
  862.  
  863. blade_bad_girl:
  864. //Blade says "I'm I'm the baddest girl YOU ever met!" after he kills the thugs outside the womens bathroom
  865. dialog "i_blade" "I'm I'm the baddest girl YOU ever met!" "dialog/subway/blade/bdgrl1.wav" 1 5
  866. waitForSound "dialog/subway/blade/bdgrl1.wav" 0.5
  867. dialog "i_jc" "Uh, Blade, I think you might need to see a therapist." "dialog/subway/jc/therapist.wav" 1 5
  868. waitForSound "dialog/subway/jc/therapist.wav" 0.5
  869. end
  870.  
  871. thug_die_die_die:
  872. local.thug1 string parm.thug1 
  873. //Thug1 says "Die die die!"
  874. local.thug1 playsound "dialog/subway/thug/diedie.wav"
  875. //waitForSound "dialog/subway/thug/diedie.wav" .03
  876. end
  877.  
  878. thug_not_giving_up:
  879. local.thug1 string parm.thug1 
  880. //Thug1 says "I'm not giving up!"
  881. local.thug1 playsound "dialog/subway/thug/giveup.wav"
  882. //waitForSound "dialog/subway/thug/giveup.wav" .03
  883. end
  884.  
  885. thug_die_blade:
  886. local.thug1 string parm.thug1 
  887. //Thug1 says "You'll die Blade!"
  888. local.thug1 playsound "dialog/subway/thug/dieblade.wav"
  889. //waitForSound "dialog/subway/thug/dieblade.wav" .03
  890. end
  891.  
  892.  
  893. ////////////////////////////////////
  894. /////////End of Level Dialog////////
  895. ////////////////////////////////////
  896.  
  897. end_of_level:
  898. //jc dialog
  899. dialog "i_jc" "Blade, get a blood sample. We need to figure out what's going on here." "dialog/subway/jc/getblood.wav" 1 5
  900. waitForSound "dialog/subway/jc/getblood.wav" 0.5
  901. //Blade says "Roger that JC!  I'd sure like to know how this freak changed himself."
  902. dialog "i_blade" "Roger that JC!  I'd sure like to know how this freak changed himself." "dialog/subway/blade/frkch4.wav" 1 5
  903. //waitForSound "dialog/subway/blade/frkch4.wav" 0.3
  904. end
  905.  
  906. ////////////////////////////////////
  907. ///////////Phone Dialog////////////
  908. ////////////////////////////////////
  909. phone_sintek_chemical:
  910. local.phone string parm.phone
  911. //Phone says 'Thank you for calling SinTEK Chemical. Tours are given daily from 11 to 2. Come down and see the future in the making.'
  912. local.phone playsound "environment/levelsnds/bank/tchtns.wav" 4.0
  913. waitForSound "environment/levelsnds/bank/tchtns.wav"
  914. local.phone playsound "environment/levelsnds/bank/phnlnrng.wav" 2.0
  915. waitForSound "environment/levelsnds/bank/phnlnrng.wav"
  916. local.phone playsound "dialog/general/phone/phone3.wav"
  917. waitForSound "dialog/subway/sinchem.wav" 0.3
  918. local.phone playsound "environment/phone/busyfon.wav" 2.0
  919. waitForSound "environment/phone/busyfon.wav"
  920. local.phone playsound "environment/phone/fon8.wav" 2.0
  921. waitForSound "environment/phone/fon8.wav"
  922. end
  923.  
  924. phone_bruno:
  925. local.phone string parm.phone
  926. //Phone says 'What do you want? Leave me alone or I'll have Bruno come down there and tap dance on your ass.'
  927. local.phone playsound "environment/levelsnds/bank/tchtns.wav" 4.0
  928. waitForSound "environment/levelsnds/bank/tchtns.wav"
  929. local.phone playsound "environment/levelsnds/bank/phnlnrng.wav" 2.0
  930. waitForSound "environment/levelsnds/bank/phnlnrng.wav"
  931. local.phone playsound "dialog/general/phone/phone1.wav" 3.0
  932. waitForSound "dialog/general/phone/phone1.wav"
  933. local.phone playsound "environment/phone/busyfon.wav" 2.0
  934. waitForSound "environment/phone/busyfon.wav"
  935. local.phone playsound "environment/phone/fon8.wav" 2.0
  936. waitForSound "environment/phone/fon8.wav"
  937. end
  938.  
  939. phone_voicejail:
  940. local.phone string parm.phone
  941. //Phone says 'Hello and welcome to voice jail.  You are now on hold.'
  942. local.phone playsound "environment/levelsnds/bank/tchtns.wav" 4.0
  943. waitForSound "environment/levelsnds/bank/tchtns.wav"
  944. local.phone playsound "environment/levelsnds/bank/phnlnrng.wav" 2.0
  945. waitForSound "environment/levelsnds/bank/phnlnrng.wav"
  946. local.phone playsound "dialog/general/phone/phone3.wav"
  947. waitForSound "dialog/general/phone/phone3.wav" 0.3
  948. local.phone playsound "environment/phone/busyfon.wav" 2.0
  949. waitForSound "environment/phone/busyfon.wav"
  950. local.phone playsound "environment/phone/fon8.wav" 2.0
  951. waitForSound "environment/phone/fon8.wav"
  952. end
  953.