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// // Subway dialog scripts // precache: // jc sounds cachesound "dialog/subway/jc/recover.wav" cachesound "dialog/subway/jc/agree.wav" cachesound "dialog/subway/jc/unused.wav" cachesound "dialog/subway/jc/catch.wav" //cachesound "dialog/subway/jc/getdwn.wav" //cachesound "dialog/subway/jc/sndmean.wav" cachesound "dialog/subway/jc/glad.wav" cachesound "dialog/subway/jc/goodfind.wav" cachesound "dialog/subway/jc/car.wav" //cachesound "dialog/subway/jc/Takecare.wav" //cachesound "dialog/subway/jc/dance.wav" //cachesound "dialog/subway/jc/lookout.wav" //cachesound "dialog/subway/jc/trapcare.wav" cachesound "dialog/subway/jc/jackpot.wav" //cachesound "dialog/subway/jc/ok.wav" //cachesound "dialog/subway/jc/wowscare.wav" //cachesound "dialog/subway/jc/power.wav" //cachesound "dialog/subway/jc/better.wav" cachesound "dialog/subway/jc/trap.wav" //cachesound "dialog/subway/jc/stillbr.wav" //cachesound "dialog/subway/jc/comein.wav" //cachesound "dialog/subway/jc/getup.wav" //cachesound "dialog/subway/jc/kikass.wav" //cachesound "dialog/subway/jc/pick.wav" cachesound "dialog/subway/jc/close.wav" cachesound "dialog/subway/jc/save.wav" //cachesound "dialog/subway/jc/tunnel.wav" //cachesound "dialog/subway/jc/subwcar.wav" //cachesound "dialog/subway/jc/hoof.wav" //cachesound "dialog/subway/jc/tag.wav" //cachesound "dialog/subway/jc/geez.wav" //cachesound "dialog/subway/jc/ahh.wav" //cachesound "dialog/subway/jc/play.wav" //cachesound "dialog/subway/jc/roadkill.wav" cachesound "dialog/subway/jc/quit.wav" cachesound "dialog/subway/jc/lucky.wav" cachesound "dialog/subway/jc/Dontmix.wav" //cachesound "dialog/subway/jc/debris.wav" cachesound "dialog/subway/jc/Badfeel.wav" //cachesound "dialog/subway/jc/therapist.wav" //cachesound "dialog/subway/jc/getblood.wav" // blade sounds cachesound "dialog/subway/blade/strange.wav" //cachesound "dialog/subway/blade/hllnz1.wav" cachesound "dialog/subway/blade/smlls1.wav" cachesound "dialog/subway/blade/swrt1.wav" cachesound "dialog/subway/blade/shtth1.wav" cachesound "dialog/subway/blade/cwtht2.wav" cachesound "dialog/subway/blade/fndpw1.wav" //cachesound "dialog/subway/blade/shvmg3.wav" //cachesound "dialog/subway/blade/cmgt1.wav" cachesound "dialog/subway/blade/fgr1.wav" //cachesound "dialog/subway/blade/dfrk1.wav" //cachesound "dialog/subway/blade/kllt2.wav" //cachesound "dialog/subway/blade/nmnst3.wav" //cachesound "dialog/subway/blade/whrmnc.wav" cachesound "dialog/subway/blade/yrtll.wav" //cachesound "dialog/subway/blade/uglysob.wav" //cachesound "dialog/subway/blade/easy.wav" //cachesound "dialog/subway/blade/nokid.wav" //cachesound "dialog/subway/blade/dlwth2.wav" //cachesound "dialog/subway/blade/ride.wav" //cachesound "dialog/subway/blade/itme.wav" //cachesound "dialog/subway/blade/thngst.wav" cachesound "dialog/subway/blade/whppd.wav" //cachesound "dialog/subway/blade/bdgrl1.wav" //cachesound "dialog/subway/blade/frkch4.wav" // manumit sounds //cachesound "dialog/subway/manumit/growl2.wav" //cachesound "dialog/subway/manumit/Death4.wav" //cachesound "monsters/manumit/Death4.wav" //cachesound "monsters/manumit/Pain9.wav" //cachesound "monsters/manumit/Pain8.wav" //cachesound "monsters/manumit/Pain5.wav" //cachesound "monsters/manumit/Pain4.wav" //cachesound "dialog/subway/manumit/Death5.wav" //cachesound "dialog/subway/manumit/Pain8.wav" //cachesound "dialog/subway/manumit/Pain5.wav" // civ sounds //cachesound "dialog/subway/civ/helpm.wav" //cachesound "dialog/subway/civ/outta.wav" //cachesound "dialog/subway/civ/savem.wav" cachesound "dialog/subway/civ/monsterf.wav" cachesound "dialog/subway/civ/monsterm.wav" //cachesound "dialog/subway/civ/helpf.wav" //cachesound "dialog/subway/civ/savef.wav" // bum sounds cachesound "dialog/subway/bum/gmmqrt.wav" cachesound "dialog/subway/bum/goaway.wav" cachesound "dialog/subway/bum/Gtmny.wav" //cachesound "dialog/subway/bum/info2.wav" //cachesound "dialog/subway/bum/pwrbx.wav" cachesound "dialog/subway/bum/swthn1.wav" cachesound "dialog/subway/bum/fire.wav" cachesound "dialog/subway/bum/gates.wav" //cachesound "dialog/subway/bum/cntflt.wav" cachesound "dialog/subway/bum/stpdrn.wav" cachesound "dialog/subway/bum/whsfr1.wav" cachesound "dialog/subway/bum/mnstrs.wav" cachesound "dialog/subway/bum/gtrts.wav" cachesound "dialog/subway/bum/mnnddr.wav" cachesound "dialog/subway/bum/mnstr!.wav" //cachesound "dialog/subway/bum/whtst2.wav" //cachesound "dialog/subway/bum/panic1.wav" //cachesound "dialog/subway/bum/scrm2.wav" //cachesound "dialog/subway/bum/lmmtth.wav" // taunt sounds //cachesound "dialog/subway/manumit/taunt/Ltsdnc1.wav" cachesound "dialog/subway/manumit/taunt/Nchncbld.wav" //cachesound "dialog/subway/manumit/taunt/Wntsrvv.wav" //cachesound "dialog/subway/manumit/taunt/Thrt2.wav" //cachesound "dialog/subway/manumit/taunt/Lspsht.wav" //cachesound "dialog/subway/manumit/taunt/Dthrlf2.wav" cachesound "dialog/subway/manumit/taunt/Crushu1.wav" //cachesound "dialog/subway/manumit/taunt/Cmrlttlm.wav" //cachesound "dialog/subway/manumit/taunt/Catchme2.wav" //cachesound "dialog/subway/manumit/taunt/Gsswh1.wav" cachesound "dialog/subway/manumit/taunt/Srprs1.wav" //cachesound "dialog/subway/manumit/taunt/Die2.wav" //cachesound "dialog/subway/manumit/taunt/Lldsvtd.wav" // thug sounds //cachesound "dialog/subway/thug/loc16.wav" //cachesound "dialog/subway/thug/girl1.wav" //cachesound "dialog/subway/thug/diedie.wav" //cachesound "dialog/subway/thug/giveup.wav" //cachesound "dialog/subway/thug/dieblade.wav" // bank sounds cachesound "environment/levelsnds/bank/tchtns.wav" cachesound "environment/levelsnds/bank/phnlnrng.wav" // phone sounds cachesound "dialog/general/phone/phone3.wav" cachesound "environment/phone/busyfon.wav" cachesound "environment/phone/fon8.wav" //cachesound "dialog/general/phone/phone1.wav" end //////////////////////////////////// // BEGIN LEVEL DIALOG //////////////////////////////////// // Starting Dialog //////////////////////////////////// jc_recover: // JC says "Good job boss! Looks like you recovered most of the money!" dialog "i_jc" "Good job boss! Looks like you recovered most of the money!" "dialog/subway/jc/recover.wav" end blade_strage_jc_agree: // Blade says "Hmmm, Most people would consider this to be a bit strange don't you think JC?" // JC Says "I would definitly have to agree with that boss..." dialog "i_blade" "Hmmm, Most people would consider this to be a bit strange don't you think JC?" "dialog/subway/blade/strange.wav" waitForSound "dialog/subway/blade/strange.wav" .03 dialog "i_jc" "I would definitly have to agree with that boss..." "dialog/subway/jc/agree.wav" end jc_unused_subway: //JC says "You're in the unused part of the central subway system. It doesn't look like it's been used for years. Be careful." dialog "i_jc" "You're in the unused part of the central subway system. It doesn't look like it's been used for years. Be careful." "dialog/subway/jc/unused.wav" //waitForSound "dialog/subway/jc/unused.wav" .03 end jc_gotta_catch_mancini: // JC says "Blade, you've gotta catch mancini, get down there!" - dialog "i_jc" "Blade, you've gotta catch mancini, get down there!" "dialog/subway/jc/catch.wav" // waitForSound "dialog/subway/jc/catch.wav" .1 end jc_gotta_get_mancini2: // JC says "Blade, you've gotta catch mancini, get down there!" - dialog "i_jc" "Blade, you've gotta catch mancini, get down there!" "dialog/subway/jc/getdwn.wav" // waitForSound "dialog/subway/jc/getdwn.wav" .1 end //////////////////////////////////// ////////Blade Dialog/////// //////////////////////////////////// blade_hears_manumit: local.manumit string parm.manumit //Manumit screams, Blade sez "What the hell is that noise?", JC says "I dunno, but it sure sounds mean!" local.manumit playsound "dialog/subway/manumit/growl2.wav" waitForSound "dialog/subway/manumit/growl2.wav" 0.3 dialog "i_blade" "What the hell is that noise?" "dialog/subway/blade/hllnz1.wav" 1 5 waitForSound "dialog/subway/blade/hllnz1.wav" .03 dialog "i_jc" "I dunno, but it sure sounds mean!" "dialog/subway/jc/sndmean.wav" 1 5 //waitForSound "dialog/subway/jc/sndmean.wav" .03 end blade_smells_subway: //Blade says "Man, it smells in here!", JC says "Glad I'm not there!", Blade says "You should be you sewer rat!" dialog "i_blade" "Man, it smells in here!" "dialog/subway/blade/smlls1.wav" 1 5 waitForSound "dialog/subway/blade/smlls1.wav" .03 dialog "i_jc" "Glad I'm not there!" "dialog/subway/jc/glad.wav" 1 5 waitForSound "dialog/subway/jc/glad.wav" .03 dialog "i_blade" "You should be you sewer rat!" "dialog/subway/blade/swrt1.wav" 1 5 //waitForSound "dialog/subway/blade/swrt1.wav" .03 end blade_holy_shit: //Blade says "Holy Shit JC! What the hell is that thing!" when seeing Manumit, JC says "Good question. Why don't you go find out?" dialog "i_blade" "Holy Shit JC! What the hell is that thing!" "dialog/subway/blade/shtth1.wav" 1 5 waitForSound "dialog/subway/blade/shtth1.wav" .03 dialog "i_jc" "Good question. Why don't you go find out?" "dialog/subway/jc/goodfind.wav" 1 5 //waitForSound "dialog/subway/jc/goodfind.wav" .03 end //blade_holy_cow: //Blade says "Holy Cow JC! What the hell is that thing!", JC says "Good question. Why don't you go find out?" //dialog "i_blade" "Holy Cow JC! What the hell is that thing!" "dialog/subway/blade/cwtht2.wav" 1 5 //waitForSound "dialog/subway/blade/cwtht2.wav" .03 //dialog "i_jc" "Good question. Why don't you go find out" "dialog/subway/jc/goodfind.wav" 1 5 //waitForSound "dialog/subway/jc/goodfind.wav" .03 //end blade_found_power: //The lights turn on suddenly and Blade says "Looks like Mancini found the power." dialog "i_blade" "Looks like Mancini found the power." "dialog/subway/blade/fndpw1.wav" 1 5 //waitForSound "dialog/subway/blade/fndpw1.wav" .03 end blade_shove_magnum: //Blade says "I'm gonna shove my Magnum down your throat!" dialog "i_blade" "I'm gonna shove my Magnum down your throat!" "dialog/subway/blade/shvmg3.wav" 1 5 //waitForSound "dialog/subway/blade/shvmg3.wav" .03 end blade_come_get_some: //Blade says "Come get some!" dialog "i_blade" "Come get some!" "dialog/subway/blade/cmgt1.wav" 1 5 //waitForSound "dialog/subway/blade/cmgt1.wav" .03 end blade_where_heading: //Blade says "JC, try and figure out where we're heading?", JC says "Blade, this car is heading back into the active tunnels." dialog "i_blade" "JC, try and figure out where we're heading!" "dialog/subway/blade/fgr1.wav" 1 5 waitForSound "dialog/subway/blade/fgr1.wav" .07 dialog "i_jc" "Blade, this car is heading back into the active tunnels." "dialog/subway/jc/car.wav" 1 5 //waitForSound "dialog/subway/jc/car.wav" .03 end blade_die_freak: //Blade says "Die, you freak!" dialog "i_blade" "Die, you freak!" "dialog/subway/blade/dfrk1.wav" 1 5 //waitForSound "dialog/subway/blade/dfrk1.wav" .03 end blade_kill_it: //Blade says "That should kill it!" dialog "i_blade" "That should kill it!" "dialog/subway/blade/kllt2.wav" 1 5 //waitForSound "dialog/subway/blade/kllt2.wav" .03 end blade_no_monsters_allowed: //Blade says "Beat it! No monsters allowed!" dialog "i_blade" "Beat it! No monsters allowed!" "dialog/subway/blade/nmnst3.wav" 1 5 //waitForSound "dialog/subway/blade/nmnst3.wav" .03 end blade_where_mancini: //Blade says "Hey, where'd Mancini go?" JC says "You've got me, boss. But I think you'd better take care of that thing first before it takes care of you." Blade "You're telling me!" dialog "i_blade" "Hey, where'd Mancini go?" "dialog/subway/blade/whrmnc.wav" 1 5 waitForSound "dialog/subway/blade/whrmnc.wav" .03 dialog "i_jc" "You've got me, boss. But I think you'd better take care of that thing first before it takes care of you." "dialog/subway/jc/Takecare.wav" 1 5 waitForSound "dialog/subway/jc/Takecare.wav" .03 dialog "i_blade" "You're telling me!" "dialog/subway/blade/yrtll.wav" 1 5 //waitForSound "dialog/subway/blade/yrtll.wav" .03 end // blade_son_of_a_bitch: // Blade says "Damn, You'a ugly son-of-a-bitch! " - JC says "Kill the damn thing Blade, don't dance with it!" - Blade says "Heh! Easier said than done!" - dialog "i_blade" "Damn, You'a ugly son-of-a-bitch! " "dialog/subway/blade/uglysob.wav" waitForSound "dialog/subway/blade/uglysob.wav" .1 dialog "i_jc" "Kill the damn thing Blade, don't dance with it!" "dialog/subway/jc/dance.wav" waitForSound "dialog/subway/jc/dance.wav" .1 dialog "i_blade" "Heh! Easier said than done!" "dialog/subway/blade/easy.wav" // waitForSound "dialog/subway/blade/easy.wav" .1 end blade_no_kidding: // Blade says "No kidding JC!" - dialog "i_blade" "No kidding JC!" "dialog/subway/blade/nokid.wav" // waitForSound "dialog/subway/blade/nokid.wav" .1 end jc_look_out2: game.skill ifgreater 0 end // - JC says "Look out!" Blade says "Don't worry, JC. It has no idea who it's dealing with..." It's throwing debris!" - dialog "i_jc" "Look out!" "dialog/subway/jc/lookout.wav" waitForSound "dialog/subway/jc/lookout.wav" .3 dialog "i_blade" "Don't worry, JC. It has no idea who it's dealing with..." "dialog/subway/blade/dlwth2.wav" //waitForSound "dialog/subway/blade/dlwth2.wav" .1 end blade_in_for_a_ride: // Blade says "Uh oh, looks like I'm in for a ride!" dialog "i_blade" "Uh oh, looks like I'm in for a ride!" "dialog/subway/blade/ride.wav" //waitForSound "dialog/subway/blade/ride.wav" .1 end jc_trapped_in_there: // - JC says "Your trapped in there with it Blade- be careful!" - Blade says "I'm not trapped in here with IT J.C- it's trapped in here with ME! " - dialog "i_jc" "Your trapped in there with it Blade- be careful!" "dialog/subway/jc/trapcare.wav" waitForSound "dialog/subway/jc/trapcare.wav" .1 dialog "i_blade" "I'm not trapped in here with IT J.C- it's trapped in here with ME! " "dialog/subway/blade/itme.wav" // waitForSound "dialog/subway/blade/itme.wav" .1 end //////////////////////////////////// ////////JC Dialog/////// //////////////////////////////////// jc_find_money: //JC says "You found the jackpot, boss! Ch-ching!" when Blade finds Bank money dialog "i_jc" "You found the jackpot, boss! Ch-ching!" "dialog/subway/jc/jackpot.wav" 1 5 //waitForSound "dialog/subway/jc/jackpot.wav" .03 end jc_look_out: //JC says "Look out!" when Manumit ambushes dialog "i_jc" "Look out!" "dialog/subway/jc/lookout.wav" 1 5 //waitForSound "dialog/subway/jc/lookout.wav" .03 end jc_are_you_ok: //JC says "Are you OK Blade?" dialog "i_jc" "Are you OK Blade?" "dialog/subway/jc/ok.wav" 1 5 //waitForSound "dialog/subway/jc/ok.wav" .03 end jc_wow_scary: //JC says "Wow, scary place!" dialog "i_jc" "Wow, scary place!" "dialog/subway/jc/wowscare.wav" 1 5 //waitForSound "dialog/subway/jc/wowscare.wav" .03 end jc_find_power: game.skill ifgreater 0 end //JC says "Find that power junction box and see if you can light this hellhole up." dialog "i_jc" "Find that power junction box and see if you can light this hellhole up." "dialog/subway/jc/power.wav" 1 5 waitForSound "dialog/subway/jc/power.wav" .03 end jc_better: //JC says "Ah, that's better!" after the lights turn on dialog "i_jc" "Ah, that's better!" "dialog/subway/jc/better.wav" 1 5 //waitForSound "dialog/subway/jc/better.wav" .03 end jc_trap: //JC says "Blade, IT'S A TRAP!" as Blade gets ambushed dialog "i_jc" "Blade, IT'S A TRAP!" "dialog/subway/jc/trap.wav" 1 5 //waitForSound "dialog/subway/jc/trap.wav" .03 end jc_still_breathing: //JC says "Are you still breathing buddy?" as Blade gets hurt dialog "i_jc" "Are you still breathing buddy?" "dialog/subway/jc/stillbr.wav" 1 5 //waitForSound "dialog/subway/jc/stillbr.wav" .03 end jc_come_in_blade: //JC says "Come in Blade, come in!" as Blade dies dialog "i_jc" "Come in Blade, come in!" "dialog/subway/jc/comein.wav" 1 5 //waitForSound "dialog/subway/jc/comein.wav" .03 end jc_get_up: //JC says "Get up Blade! Get Up!" after Blade gets hit by Manumit dialog "i_jc" "Get up Blade! Get Up!" "dialog/subway/jc/getup.wav" 1 5 //waitForSound "dialog/subway/jc/getup.wav" .03 end jc_kick_ass: //JC says "Kick it's ASS Blade!" after Blade gets hit by Manumit dialog "i_jc" "Kick it's ASS Blade!" "dialog/subway/jc/kikass.wav" 1 5 //waitForSound "dialog/subway/jc/kikass.wav" .03 end jc_get_him: //JC says "Blade, pick yourself up and get him!" after Blade gets hit by Manumit dialog "i_jc" "Kick it's ASS Blade!" "dialog/subway/jc/pick.wav" 1 5 //waitForSound "dialog/subway/jc/pick.wav" .03 end jc_close_quarters: //JC says "Close quarters fighting with this maniac is not a good thing!" after Blade gets hit by Manumit dialog "i_jc" "Close quarters fighting with this maniac is not a good thing!" "dialog/subway/jc/close.wav" 1 5 //waitForSound "dialog/subway/jc/close.wav" .03 end jc_save_civilians: game.skill ifgreater 0 end //JC says "Blade, save those civilians" as Manumit kills civilians dialog "i_jc" "Blade, save those civilians" "dialog/subway/jc/save.wav" 1 5 waitForSound "dialog/subway/jc/save.wav" .03 end jc_moving_down_tunnel: //JC says "It's moving down the tunnel now." dialog "i_jc" "It's moving down the tunnel now." "dialog/subway/jc/tunnel.wav" 1 5 //waitForSound "dialog/subway/jc/tunnel.wav" .03 end jc_in_subway: //JC says "It's in the subway car!" dialog "i_jc" "It's in the subway car!" "dialog/subway/jc/subwcar.wav" 1 5 //waitForSound "dialog/subway/jc/subwcar.wav" .03 end jc_hoofing_it: //JC says "Looks like you're hoofing it, boss." if you miss the subway dialog "i_jc" "Looks like you're hoofing it, boss." "dialog/subway/jc/hoof.wav" 1 5 //waitForSound "dialog/subway/jc/hoof.wav" .03 end jc_warns_blade: //JC says "Don't let him tag you Blade!", Blade says sarcastic "No kidding JC!", JC says "Geez, you try and help some people..." dialog "i_jc" "Don't let him tag you Blade!" "dialog/subway/jc/tag.wav" 1 5 waitForSound "dialog/subway/jc/tag.wav" .03 dialog "i_blade" "No kidding JC!" "dialog/subway/blade/nokid.wav" 1 5 waitForSound "dialog/subway/blade/nokid.wav" .03 dialog "i_jc" "Don't let him tag you Blade!" "dialog/subway/jc/geez.wav" 1 5 //waitForSound "dialog/subway/jc/geez.wav" .03 end jc_ahh: //JC says "Ahhh!" dialog "i_jc" "Ahhh!" "dialog/subway/jc/ahh.wav" 1 5 //waitForSound "dialog/subway/jc/ahh.wav" .03 end jc_he_wants_play: //JC says "Looks like he wants to play!" dialog "i_jc" "Looks like he wants to play!" "dialog/subway/jc/play.wav" 1 5 //waitForSound "dialog/subway/jc/play.wav" .03 end jc_roadkill: //JC says "Yeah boss, roadkill cafΘ!" after you kill manumit with subway car dialog "i_jc" "Yeah boss, roadkill cafΘ!" "dialog/subway/jc/roadkill.wav" 1 5 //waitForSound "dialog/subway/jc/roadkill.wav" .03 end jc_fooling_phones: //JC says "Blade, quit playing with the phones." dialog "i_jc" "Blade, quit playing with the phones." "dialog/subway/jc/quit.wav" 1 5 //waitForSound "dialog/subway/jc/quit.wav" .03 end jc_lucky_day: //JC says "Hey, it must be your lucky day!" when phone spits out quarters? dialog "i_jc" "Hey, it must be your lucky day!" "dialog/subway/jc/lucky.wav" 1 5 //waitForSound "dialog/subway/jc/lucky.wav" .03 end jc_monsters_dont_mix: //JC says "We've got to stop that thing before it finds an active part of the subway. Monsters and civilians don't mix well, Blade." when phone spits out quarters? dialog "i_jc" "We've got to stop that thing before it finds an active part of the subway. Monsters and civilians don't mix well, Blade." "dialog/subway/jc/Dontmix.wav" 1 5 waitForSound "dialog/subway/jc/Dontmix.wav" .03 dialog "i_blade" "You're telling me." "dialog/subway/blade/yrtll.wav" 1 5 //waitForSound "dialog/subway/blade/yrtll.wav" .03 end jc_watch_out_blade: game.skill ifgreater 0 end //JC says "WATCH OUT BLADE! It's throwing debris!" Blade says "Whoa, that thing is strong!" dialog "i_jc" "WATCH OUT BLADE! It's throwing debris!" "dialog/subway/jc/debris.wav" 1 5 waitForSound "dialog/subway/jc/debris.wav" .03 dialog "i_blade" "Whoa, that thing is strong!" "dialog/subway/blade/thngst.wav" 1 5 waitForSound "dialog/subway/blade/thngst.wav" .03 end jc_bad_feeling: //JC says "I've got a bad feeling about this, Blade. That thing's ambushed you twice nowà stay alert out there." Blade says "I whipped it both times, I can do it again." dialog "i_jc" "I've got a bad feeling about this, Blade. That thing's ambushed you twice nowà stay alert out there." "dialog/subway/jc/Badfeel.wav" 1 5 waitForSound "dialog/subway/jc/Badfeel.wav" .03 dialog "i_blade" "I whipped it both times, I can do it again. " "dialog/subway/blade/whppd.wav" 1 5 //waitForSound "dialog/subway/blade/whppd.wav" .03 end //////////////////////////////////// ///////Civilian Dialog /////// //////////////////////////////////// civilianm_help: local.civmale string parm.civmale //Civilian male says "HELP!" local.civmale playsound "dialog/subway/civ/helpm.wav" //waitForSound "dialog/subway/civ/helpm.wav" .03 end civilianm_outta_here: local.civmale string parm.civmale //Civilian male says "I'm outta here!!" local.civmale playsound "dialog/subway/civ/outta.wav" //waitForSound "dialog/subway/civ/outta.wav" .03 end civilianm_god_save: local.civmale string parm.civmale //Civilian male says "OH GOD SAVE US!" local.civmale playsound "dialog/subway/civ/savem.wav" //waitForSound "dialog/subway/civ/savem.wav" .03 end civilianf_monster: local.civfemale string parm.civfemale //Civilian female says "AHHHH, a monster!" local.civfemale playsound "dialog/subway/civ/monsterf.wav" //waitForSound "dialog/subway/civ/monsterf.wav" .03 end // civilianm_monster: local.civmale string parm.civmale //Civilian male says "AHHHH, a monster!" local.civmale playsound "dialog/subway/civ/monsterm.wav" //waitForSound "dialog/subway/civ/monsterm.wav" .03 end civilianf_help: local.civfemale string parm.civfemale //Civilian female says "HELP!" local.civfemale playsound "dialog/subway/civ/helpf.wav" //waitForSound "dialog/subway/civ/helpf.wav" .03 end civilianf_god_save: local.civfemale string parm.civfemale //Civilian female says "OH GOD SAVE US!" local.civfemale playsound "dialog/subway/civ/savef.wav" //waitForSound "dialog/subway/civ/savef.wav" .03 end //////////////////////////////////// ///////Bum Dialog /////// //////////////////////////////////// bum_gimme_quarter: //Bum says "Gimme a quarter!" dialog "i_bum" "Gimme a quarter!" "dialog/subway/bum/gmmqrt.wav" waitForSound "dialog/subway/bum/gmmqrt.wav" .03 end bum_go_away: //Bum says "Go away!" dialog "i_bum" "Go away!" "dialog/subway/bum/goaway.wav" //waitForSound "dialog/subway/bum/goaway.wav" .03 end bum_got_money: //Bum says "Hey, got any money?" dialog "i_bum" "Hey, got any money?" "dialog/subway/bum/Gtmny.wav" //waitForSound "dialog/subway/bum/Gtmny.wav" .03 end bum_got_info: //Bum says "Hey, I got some info for ya! Got any money?" dialog "i_bum" "Hey, I got some info for ya! Got any money?" "dialog/subway/bum/info2.wav" waitForSound "dialog/subway/bum/info2.wav" .03 end bum_find_powerbox: //Bum says "Find the power box and that may help light things up." dialog "i_bum" "Find the power box and that may help light things up." "dialog/subway/bum/pwrbx.wav" waitForSound "dialog/subway/bum/pwrbx.wav" .03 end bum_i_saw_thing: //Bum says "Hey! I saw dat thing go down there!" dialog "i_bum" "Hey! I saw dat thing go down there!" "dialog/subway/bum/swthn1.wav" waitForSound "dialog/subway/bum/swthn1.wav" .03 end bum_get_away_fire: local.bum string parm.bum //Bum says "Get away from my fire!" local.bum playsound "dialog/subway/bum/fire.wav" waitForSound "dialog/subway/bum/fire.wav" .03 end bum_bill_gates: local.bum string parm.bum //Bum says "Yeah, I was someone important back in the '90's. My name's Gates." local.bum playsound "dialog/subway/bum/gates.wav" waitForSound "dialog/subway/bum/gates.wav" .03 end bum_too_cold: local.bum string parm.bum //Bum says "Too cold, yep, too cold down here. Need sunlight. Can't feel my toes." local.bum playsound "dialog/subway/bum/cntflt.wav" waitForSound "dialog/subway/bum/cntflt.wav" .03 end bum_stop_drinking: local.bum string parm.bum //Bum says "I don't know I swear I'll stop drinkin!" local.bum playsound "dialog/subway/bum/stpdrn.wav" waitForSound "dialog/subway/bum/stpdrn.wav" .03 end bum_sees_blade: local.bum string parm.bum //Bum says "Who's the freak in the costume?" local.bum playsound "dialog/subway/bum/whsfr1.wav" waitForSound "dialog/subway/bum/whsfr1.wav" .03 end bum_monsters_everywhere: local.bum string parm.bum //Bum says "MONSTERS EVERYWHERE! ARGH!!" local.bum playsound "dialog/subway/bum/mnstrs.wav" waitForSound "dialog/subway/bum/mnstrs.wav" .03 end bum_i_got_rights: local.bum string parm.bum //Bum says "Leave me alone, I got rights!" local.bum playsound "dialog/subway/bum/gtrts.wav" waitForSound "dialog/subway/bum/gtrts.wav" .03 end bum_need_drink: local.bum string parm.bum //Bum says "Man, I need a drink!" local.bum playsound "dialog/subway/bum/mnnddr.wav" waitForSound "dialog/subway/bum/mnnddr.wav" .03 end bum_monster: local.bum string parm.bum //Bum says "MONSTER!" when he runs away from Manumit local.bum playsound "dialog/subway/bum/mnstr!.wav" waitForSound "dialog/subway/bum/mnstr!.wav" .03 end bum_what_was_that: local.bum string parm.bum //Bum says "WHAT WAS THAT!!" when he runs away from Manumit local.bum playsound "dialog/subway/bum/whtst2.wav" waitForSound "dialog/subway/bum/whtst2.wav" .03 end bum_go_around_corner: local.bum string parm.bum //Bum says "Hoohoo! Don't go around that corner!" local.bum playsound "dialog/subway/bum/panic1.wav" waitForSound "dialog/subway/bum/panic1.wav" .03 end bum_scream: local.bum string parm.bum //Bum says "ARRRG!" local.bum playsound "dialog/subway/bum/scrm2.wav" waitForSound "dialog/subway/bum/scrm2.wav" .03 end bum_the_monster: local.bum string parm.bum //Bum says "Lemme outta here! The MONSTER!" local.bum playsound "dialog/subway/bum/lmmtth.wav" waitForSound "dialog/subway/bum/lmmtth.wav" .03 end //////////////////////////////////// ////Manumit Dialog //// //////////////////////////////////// manumit_shell_get_you: local.manumit string parm.manumit //Manumit says "She'll get you...!" local.manumit playsound "dialog/subway/manumit/Death4.wav" waitForSound "dialog/subway/manumit/Death4.wav" .03 end manumit_she_will: local.manumit string parm.manumit // Manumit says "She'll get you...!" - dialog "i_manumit" "She'll get you...!" "monsters/manumit/Death4.wav" waitForSound "monsters/manumit/Death4.wav" .1 end manumit_hurt_god: local.manumit string parm.manumit // Manumit says "You can't hurt a GOD!" - dialog "i_manumit" "You can't hurt a GOD!" "monsters/manumit/Pain9.wav" waitForSound "monsters/manumit/Pain9.wav" .1 end manumit_hurt: local.manumit string parm.manumit // Manumit says "You think that hurt?" - dialog "i_manumit" "You think that hurt?" "monsters/manumit/Pain8.wav" waitForSound "monsters/manumit/Pain8.wav" .1 end manumit_best: local.manumit string parm.manumit // Manumit says "Ugh, is that your best?" - dialog "i_manumit" "Ugh, is that your best?" "monsters/manumit/Pain5.wav" waitForSound "monsters/manumit/Pain5.wav" .1 end manumit_best2: local.manumit string parm.manumit // Manumit says "Is that the best you've got?" - dialog "i_manumit" "Is that the best you've got?" "monsters/manumit/Pain4.wav" waitForSound "monsters/manumit/Pain4.wav" .1 end // manumit_find_a_way: local.manumit string parm.manumit //Manumit says "I'll find a way... to GET you!" local.manumit playsound "dialog/subway/manumit/Death5.wav" waitForSound "dialog/subway/manumit/Death5.wav" .03 end //Manumit Pain Taunt sounds manumit_cant_hurt_god: local.manumit string parm.manumit //Manumit says "You can't hurt a GOD!" local.manumit playsound "monsters/manumit/Pain9.wav" waitForSound "monsters/manumit/Pain9.wav" .03 end manumit_you_think_hurt: local.manumit string parm.manumit //Manumit says "You think that hurt?" local.manumit playsound "dialog/subway/manumit/Pain8.wav" waitForSound "dialog/subway/manumit/Pain8.wav" .03 end manumit_that_your_best: local.manumit string parm.manumit //Manumit says "Ugh, is that your best?" local.manumit playsound "dialog/subway/manumit/Pain5.wav" waitForSound "dialog/subway/manumit/Pain5.wav" .03 end //Manumit Taunts manumit_lets_dance: local.manumit string parm.manumit //Manumit says "Let's dance!" local.manumit playsound "dialog/subway/manumit/taunt/Ltsdnc1.wav" waitForSound "dialog/subway/manumit/taunt/Ltsdnc1.wav" .03 end manumit_no_chance_blade: local.manumit string parm.manumit //Manumit says "You've got no chance, Blade!" local.manumit playsound "dialog/subway/manumit/taunt/Nchncbld.wav" waitForSound "dialog/subway/manumit/taunt/Nchncbld.wav" .03 end manumit_you_not_survive: local.manumit string parm.manumit //Manumit says "You will not survive!" local.manumit playsound "dialog/subway/manumit/taunt/Wntsrvv.wav" waitForSound "dialog/subway/manumit/taunt/Wntsrvv.wav" .03 end manumit_eat_heart: local.manumit string parm.manumit //Manumit says "I'll eat your heart!" local.manumit playsound "dialog/subway/manumit/taunt/Thrt2.wav" waitForSound "dialog/subway/manumit/taunt/Thrt2.wav" .03 end manumit_lose_pea_shooter: local.manumit string parm.manumit //Manumit says "Lose that pea shooter and fight like a man!" local.manumit playsound "dialog/subway/manumit/taunt/Lspsht.wav" waitForSound "dialog/subway/manumit/taunt/Lspsht.wav" .03 end manumit_death_a_relief: local.manumit string parm.manumit //Manumit says "Death will be a relief for you!" local.manumit playsound "dialog/subway/manumit/taunt/Dthrlf2.wav" waitForSound "dialog/subway/manumit/taunt/Dthrlf2.wav" .03 end manumit_crush_you: local.manumit string parm.manumit //Manumit says "I'll crush you!" local.manumit playsound "dialog/subway/manumit/taunt/Crushu1.wav" waitForSound "dialog/subway/manumit/taunt/Crushu1.wav" .03 end manumit_little_man: local.manumit string parm.manumit //Manumit says "Come here, little man!" local.manumit playsound "dialog/subway/manumit/taunt/Cmrlttlm.wav" waitForSound "dialog/subway/manumit/taunt/Cmrlttlm.wav" .03 end manumit_catch_me: local.manumit string parm.manumit //Manumit says "Come catch me!" local.manumit playsound "dialog/subway/manumit/taunt/Catchme2.wav" waitForSound "dialog/subway/manumit/taunt/Catchme2.wav" .03 end //Manumit surprises Blade manumit_guess_who: local.manumit string parm.manumit //Manumit says "Guess who!" local.manumit playsound "dialog/subway/manumit/taunt/Gsswh1.wav" waitForSound "dialog/subway/manumit/taunt/Gsswh1.wav" .03 end manumit_surprise: local.manumit string parm.manumit //Manumit says "SURPRISE!" local.manumit playsound "dialog/subway/manumit/taunt/Srprs1.wav" waitForSound "dialog/subway/manumit/taunt/Srprs1.wav" .03 end manumit_die: local.manumit string parm.manumit //Manumit says "DIE!!" local.manumit playsound "dialog/subway/manumit/taunt/Die2.wav" waitForSound "dialog/subway/manumit/taunt/Die2.wav" .03 end //Manumit kills civilians manumit_all_deserve_todie: local.manumit string parm.manumit //Manumit says "They ALL deserve to die!" when he hits civilians local.manumit playsound "dialog/subway/manumit/taunt/Lldsvtd.wav" waitForSound "dialog/subway/manumit/taunt/Lldsvtd.wav" .03 end //////////////////////////////////// /////////Thug Dialog//////// //////////////////////////////////// thug_blade_womens_room: local.thug1 string parm.thug1 local.thug2 string parm.thug2 //Thug1 says "He's in the womens bathroom!" Thug2 says "I should've known, he's a girl!" local.thug1 playsound "dialog/subway/thug/loc16.wav" waitForSound "dialog/subway/thug/loc16.wav" .03 local.thug2 playsound "dialog/subway/thug/girl1.wav" waitForSound "dialog/subway/thug/girl1.wav" .03 end blade_bad_girl: //Blade says "I'm I'm the baddest girl YOU ever met!" after he kills the thugs outside the womens bathroom dialog "i_blade" "I'm I'm the baddest girl YOU ever met!" "dialog/subway/blade/bdgrl1.wav" 1 5 waitForSound "dialog/subway/blade/bdgrl1.wav" 0.5 dialog "i_jc" "Uh, Blade, I think you might need to see a therapist." "dialog/subway/jc/therapist.wav" 1 5 waitForSound "dialog/subway/jc/therapist.wav" 0.5 end thug_die_die_die: local.thug1 string parm.thug1 //Thug1 says "Die die die!" local.thug1 playsound "dialog/subway/thug/diedie.wav" //waitForSound "dialog/subway/thug/diedie.wav" .03 end thug_not_giving_up: local.thug1 string parm.thug1 //Thug1 says "I'm not giving up!" local.thug1 playsound "dialog/subway/thug/giveup.wav" //waitForSound "dialog/subway/thug/giveup.wav" .03 end thug_die_blade: local.thug1 string parm.thug1 //Thug1 says "You'll die Blade!" local.thug1 playsound "dialog/subway/thug/dieblade.wav" //waitForSound "dialog/subway/thug/dieblade.wav" .03 end //////////////////////////////////// /////////End of Level Dialog//////// //////////////////////////////////// end_of_level: //jc dialog dialog "i_jc" "Blade, get a blood sample. We need to figure out what's going on here." "dialog/subway/jc/getblood.wav" 1 5 waitForSound "dialog/subway/jc/getblood.wav" 0.5 //Blade says "Roger that JC! I'd sure like to know how this freak changed himself." dialog "i_blade" "Roger that JC! I'd sure like to know how this freak changed himself." "dialog/subway/blade/frkch4.wav" 1 5 //waitForSound "dialog/subway/blade/frkch4.wav" 0.3 end //////////////////////////////////// ///////////Phone Dialog//////////// //////////////////////////////////// phone_sintek_chemical: local.phone string parm.phone //Phone says 'Thank you for calling SinTEK Chemical. Tours are given daily from 11 to 2. Come down and see the future in the making.' local.phone playsound "environment/levelsnds/bank/tchtns.wav" 4.0 waitForSound "environment/levelsnds/bank/tchtns.wav" local.phone playsound "environment/levelsnds/bank/phnlnrng.wav" 2.0 waitForSound "environment/levelsnds/bank/phnlnrng.wav" local.phone playsound "dialog/general/phone/phone3.wav" waitForSound "dialog/subway/sinchem.wav" 0.3 local.phone playsound "environment/phone/busyfon.wav" 2.0 waitForSound "environment/phone/busyfon.wav" local.phone playsound "environment/phone/fon8.wav" 2.0 waitForSound "environment/phone/fon8.wav" end phone_bruno: local.phone string parm.phone //Phone says 'What do you want? Leave me alone or I'll have Bruno come down there and tap dance on your ass.' local.phone playsound "environment/levelsnds/bank/tchtns.wav" 4.0 waitForSound "environment/levelsnds/bank/tchtns.wav" local.phone playsound "environment/levelsnds/bank/phnlnrng.wav" 2.0 waitForSound "environment/levelsnds/bank/phnlnrng.wav" local.phone playsound "dialog/general/phone/phone1.wav" 3.0 waitForSound "dialog/general/phone/phone1.wav" local.phone playsound "environment/phone/busyfon.wav" 2.0 waitForSound "environment/phone/busyfon.wav" local.phone playsound "environment/phone/fon8.wav" 2.0 waitForSound "environment/phone/fon8.wav" end phone_voicejail: local.phone string parm.phone //Phone says 'Hello and welcome to voice jail. You are now on hold.' local.phone playsound "environment/levelsnds/bank/tchtns.wav" 4.0 waitForSound "environment/levelsnds/bank/tchtns.wav" local.phone playsound "environment/levelsnds/bank/phnlnrng.wav" 2.0 waitForSound "environment/levelsnds/bank/phnlnrng.wav" local.phone playsound "dialog/general/phone/phone3.wav" waitForSound "dialog/general/phone/phone3.wav" 0.3 local.phone playsound "environment/phone/busyfon.wav" 2.0 waitForSound "environment/phone/busyfon.wav" local.phone playsound "environment/phone/fon8.wav" 2.0 waitForSound "environment/phone/fon8.wav" end